This is exciting!
Lifelong trip of being forward and positive!
How come the decision made so late?!
Never stop running!
Never stop being fast!
In my hand,
You are son of the ocean,
Son of the stars.
You perceive everything,
Transform all surfaces to an understanding.
Like a shell,
With messages of the mother of all beings,
You come here, and warm up everything.
An easy way of interactively updating uniform variables of custom GLSL shader is using game properties as the values of uniform variables, and updating the game properties from keyboard input which triggers the update of the game frame. For example, to accumulate a floating point number `verticalSunDirection_cameraSpace` in fragment shader, the steps go as the following:
If you are curious about the try-except block, please refer to  for explanation in the “Logic” part of “Simple endless scroll” section =)
 Scrolling Textures with GLSL. https://whatjaysaid.wordpress.com/2015/03/09/bge-scrolling-textures-with-glsl
Rains are gloomy,
But I am hearing the bloom.
In this misty morning of April,
I am missing you, the girls in my life.
Your smiles brightened the sky,
Deeply planted into flourishing lives.
Writing for the girls in this world. It’s my luck of seeing your beauties. In some moments, thank you for stopping by in my life, enriched with your smiles.
April 6, 2017. Cambridge, MA.
我生命中的缺憾 因為你的羽翼 得以完整
Slowly, following the light whites floating down, quietly on the ground.
I may not be as free as the flakes.
The mind drives, but is set free with the following.
I will give.
I will forget.
Because, even the snow just fresh breathing, then, melt gently.
After the wet storm,
The sky, like she has forgotten the intense curtain,
Backed to peace.
When it comes recognizing face but you realize the module is not in opencv, what to do? Cry? Maybe. I spent 1.2 days to figure out that the face module is not in that repository. Instead, it’s in opencv_contrib. Even worse, we can’t use Podfile to generate the framework to include a single module in opencv_contrib!
Not much blogs say that. So I’m recording. Here’re the steps to manually add a single module in opencv_contrib to opencv2.framework:
cd / sudo ln -s /Applications/Xcode.app/Contents/Developer Developer
cd ~/ python opencv/platforms/ios/build_framework.py ios
 Integrating armco in opencv_contrib into opencv2.framework. https://github.com/opencv/opencv/issues/6530.
 Installation in iOS. http://docs.opencv.org/2.4/doc/tutorials/introduction/ios_install/ios_install.html#ios-installation.